Tag - 3D ToF

Gesture & Non-Gesture ToF Applications

Generally speaking, 3D Time of Flight uses can be categorized into Gesture and Non-Gesture. The Gesture applications emphasize human interactions and speed; while non-gesture applications emphasize measurement accuracy. Gesture applications translate human movements (faces, hands, fingers or whole-body) into symbolic directives to command gaming consoles, smart televisions, or portable computing devices. For example, channel surfing can be accomplished by waving of hands and presentations can be scrolled by using finger flickering. These applications usually require fast response time, low- to medium-range, [...]