Gesto & Aplicaciones ToF sin gestos

Gesto & Aplicaciones ToF sin gestos

chancctv2019-01-18chancctv:27:52+08:00

Generalmente hablando, 3D Los usos del tiempo de vuelo se pueden clasificar en gestuales y no gestuales. Las aplicaciones Gesture enfatizan las interacciones humanas y la velocidad.; mientras que las aplicaciones sin gestos enfatizan la precisión de la medición.

Las aplicaciones de gestos traducen los movimientos humanos (caras, manos, dedos o todo el cuerpo) en directivas simbólicas para comandar consolas de juegos, televisores inteligentes, or portable computing devices.

Por ejemplo, channel surfing can be accomplished by waving of hands and presentations can be scrolled by using finger flickering. These applications usually require fast response time, low- to medium-range, centimeter-level accuracy and power consumption. The Microsoft Kinect 2 uses Time-of-Flight sensors for gesture interactions.

ToF 3D depth sensors have so many uses in non-gesture applications as well as highlight further on. The automotive industry is further ahead of the drone industry in using ToF depth ranging cameras.

For instance, in automotive, a ToF camera can increase safety by alerting the driver when it detects people and objects in the vicinity of the car and in computer-assisted driving. In robotics and automation, ToF sensors can help detect product defects and enforce safety envelopes required for humans and robots to work in close proximity.

Some of the non-gesture ToF applications are scanning for objects, navegacion interior, outdoor navigation, detección de obstáculos, evitación de colisiones, seguimiento de objetos, mediciones volumétricas, altímetros reactivos, 3D imágenes fotografía, augmented reality games and much more.

(Excerpted from DroneZon)

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