Geste & Nicht-Gesten-ToF-Anwendungen

Geste & Nicht-Gesten-ToF-Anwendungen

chancctv2019-01-18T09:27:52+08:00

Allgemein gesagt, 3D Time-of-Flight-Anwendungen können in Gesten und Nicht-Gesten kategorisiert werden. Die Gestenanwendungen legen Wert auf menschliche Interaktionen und Geschwindigkeit; während Anwendungen ohne Gesten den Schwerpunkt auf die Messgenauigkeit legen.

Gestenanwendungen übersetzen menschliche Bewegungen (Gesichter, Hände, Finger oder ganzer Körper) in symbolische Anweisungen zur Steuerung von Spielekonsolen umwandeln, Smart-TVs, or portable computing devices.

Zum Beispiel, channel surfing can be accomplished by waving of hands and presentations can be scrolled by using finger flickering. These applications usually require fast response time, low- to medium-range, centimeter-level accuracy and power consumption. The Microsoft Kinect 2 uses Time-of-Flight sensors for gesture interactions.

ToF 3D depth sensors have so many uses in non-gesture applications as well as highlight further on. The automotive industry is further ahead of the drone industry in using ToF depth ranging cameras.

For instance, in automotive, a ToF camera can increase safety by alerting the driver when it detects people and objects in the vicinity of the car and in computer-assisted driving. In robotics and automation, ToF sensors can help detect product defects and enforce safety envelopes required for humans and robots to work in close proximity.

Some of the non-gesture ToF applications are scanning for objects, Indoor-Navigation, outdoor navigation, Hinderniserkennung, Kollisionsvermeidung, Verfolgung von Objekten, volumetrische Messungen, reaktive Höhenmesser, 3D-Bilder-Fotografie, augmented reality games and much more.

(Excerpted from DroneZon)

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